Hello! My name is Collin Fredette. I am a Game Designer who is always looking to expand upon my skills and knowledge. I have a passion for creating fun gameplay mechanics, levels, and game experiences. I aspire to create memorable gaming experiences!
Welcome!
My Projects
Below is a sample of the games and projects that I have worked on over the years. Click on the underlined title or “More Details” of any of the games below to see more about my work on each title!
Vile Inhabitants is a short Survival-Horror game I created using Unreal Engine 5, and released on itch.io in 2024. I designed the game’s systems such as the inventory and item interaction, mechanics like stunning enemies on headshots, and the level environment. Then implemented them by leveraging UE5’s Blueprints system and level editor.
Skills Used: Level Design, Environment Design, Visual Scripting, Task Tracking, Enemy AI.
Genre: Survival-Horror
Engine: Unreal Engine 5
Dev Time: ~6 months
Team Size: 1
You Are The Hunted is the capstone project from my senior year at SUNY Canton (2021-2022). The game takes place in a hotel where each floor represents one of the Seven Deadly Sins and the main gameplay concept is that the boss actively hunts the player throughout the level. The footage in this video is from the Envy level, where the boss is a large robot V-Tuber. For this project I collaborated with my teammates to design, pitch, and implement gameplay mechanics, concepts, systems, and UI elements.
Skills Used: Combat Design, Asset Implementation, Scripting, Game Documentation, Task Tracking, Playtesting.
Genre: Action Rogue-like
Engine: Godot
Dev Time: ~10 months
Team Size: 10
This is a gameplay prototype I worked on in 2022 using Unreal Engine 4. I designed a system where the player can perform different combos by delaying input between attacks and implemented it using Blueprints. I also worked on prototyping wall-running, a parry system, free-flow combat, and player abilities.
Skills Used: Combat Design, Scripting, UE4 Animation Systems, UE4 Niagara.
Genre: Action
Engine: Unreal Engine 4
Dev Time: ~3 months
Team Size: 1