Hello! My name is Collin Fredette, a Game Designer who is always looking to expand upon my skills and knowledge. I have a passion for creating fun gameplay mechanics, levels, and game experiences. I aspire to have a hand in the creation of amazing games.
Welcome!
My Projects
Below is a sample of the types of games and projects that I have worked on over the years.
Click on the underlined title of any of the games below for more details!
Vile Inhabitants is a short Survival-Horror game I worked on from 2023-2024. In this game the player explores a abandoned storage building in an attempt to escape from the monsters now living there. The player must use the limited items and inventory space granted to them to fight off the monsters and escape the building.
Available for download on Itch.io
Genre: Survival-Horror
Engine: Unreal Engine 5
Dev Time: ~6 months
Team Size: 1
You Are The Hunted is the capstone project from my senior year at SUNY Canton (2021-2022). The game is based around the concept of The Seven Deadly Sins. The setting is a hotel and each floor represents a different sin. The footage in this video is from the Envy level, where the boss is a large robot V-Tuber. One of the main concepts of the game is that, unlike most other Rogue-likes, the boss is actively hunting the player. There was a lot of hard work and tough decisions made in the process, but I am happy with what we were able to accomplish in the given time.
Genre: Action Rogue-like
Engine: Godot
Dev Time: ~10 months
Team Size: 10
This is a project I worked on for a few months in 2022 using Unreal Engine 4. It originally started as a project with Souls-like combat, but eventually turned into a combat system inspired by the likes of Devil May Cry and Metal Gear Rising: Revengeance. My goal with this project was to make a combat system that is flashy, has tight controls, and feels fluid. I also did some work on abilities that the player may use to engage and enhance combat against enemies. Nothing came of this project in the end, but I learned a lot about Unreal Engines character animation system and third-person combat systems.
Genre: Action
Engine: Unreal Engine 4
Dev Time: ~3 months
Team Size: 1